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The Xenomorphbackground

The Xenomorph

Lore

A perfect organism, born of violence, designed to kill.

The Xenomorph emerged from the chest cavity of a host named Kane and sought cover in the shadows of the Nostromo. As it shed its skin, The Xenomorph came to understand its environment. Using the ship's air ducts, it killed its prey one by one, until only the human Ripley remained.

Desperate for survival, Ripley destroyed the Nostromo and sought refuge in an escape vessel. But The Xenomorph's instincts gave it the edge. As the escape vessel floated through space, the Xenomorph lay in wait, watching its prey.

Just as it went in for the kill, the vessel's airlock opened and The Xenomorph was ejected into the cold vacuum of space.

All was lost. The Xenomorph was close to death. And then, in an instant, it disappeared in a cloud of black fog.

Perks

Alien Instinct
Alien Instinct
This perk activates when you hook a Survivor.

You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is Oblivious for 16/18/20 seconds.

Ultimate Weapon
Ultimate Weapon
When you open a locker, this perk activates for 30 seconds.

Survivors entering your Terror Radius scream, reveal their position and gain Blindness for 30 seconds.

This perk goes on cooldown for 40/35/30 seconds.

Rapid Brutality
Rapid Brutality
You can no longer gain Bloodlust.

Hitting a Survivor with a basic attack gives you 5% Haste for 8/9/10 seconds.

Power

Hidden Pursuit
Hidden Pursuit
When The Xenomorph is in a trial, a series of tunnels become available to it. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Crawler Mode. Exiting a Control Station momentarily deactivates deployed Turrets and tags nearby Survivors with Killer Instinct.

SPECIAL ABILITY: CRAWLER MODE

The Xenomorph enters Crawler Mode automatically when not on cooldown. In Crawler Mode, The Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. While in Crawler Mode, The Xenomorph also has access to a brutal Tail Attack.

SPECIAL MAP FEATURE: CONTROL STATIONS

Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while The Xenomorph can enter and exit the tunnels underneath the Control Stations.

SPECIAL ITEM: REMOTE FLAME TURRET

Turrets can be placed in the map to counteract The Xenomorph. When The Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers The Xenomorph and can cause Crawler Mode to end. If a Turret successfully knocks The Xenomorph out of Crawler Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them. Carrying a Turret makes you immune to detection while the Killer is in the tunnel.

Addons

Ripley's Watch
Ripley's Watch
When a Turret removes Crawler Mode, it is destroyed automatically.
Ovomorph
Ovomorph
The cooldown of Crawler Mode is 25% faster while outside of tunnels.
Drinking Bird
Drinking Bird
After exiting a tunnel, Killer Instinct duration is increased by 2 seconds. Killer Instinct intermittently reveals the location of Survivors.
Cereal Rations
Cereal Rations
Turret auras are visible while in tunnels and when coming out of vents for 3 seconds.
Light Wand
Light Wand
Increases downtime of Turrets by 1 second after exiting a tunnel.
Lambert's Star Map
Lambert's Star Map
Decreases the flame distance of Turrets by 2 meters.
Crew Headset
Crew Headset
While in tunnels, footstep detection is increased by 6 meters.
Brett's Cap
Brett's Cap
Destroying a Turret causes all Survivors within 16 meters to suffer from Blindness for 25 seconds.
Ash's Innards
Ash's Innards
Turrets take 10 seconds longer to respawn after they are destroyed.
Parker's Headband
Parker's Headband
After exiting a tunnel, gain 5% Haste for 3 seconds.
Multipurpose Hatchet
Multipurpose Hatchet
Survivors hit by a Tail Attack suffer from Hemorrhage.
Molted Skin
Molted Skin
After deploying a Turret, the deploying Survivor suffers from Hindered and Exhausted for 3 seconds. Hindered reduces Survivor movement speed. Exhausted prevents Survivors from activating certain perks.
Kane's Helmet
Kane's Helmet
Survivors hit with a Tail Attack are Mangled.
Emergency Helmet
Emergency Helmet
Increases resistance to staggering from Turrets by 35%.
Semiotic Keyboard
Semiotic Keyboard
Generators within 16 meters of a Turret have the intensity of their auras determined by their repair progression.
Self-Destruct Bolt
Self-Destruct Bolt
Increases vault speed by 30% while in Crawler Mode.
Harpoon Gun
Harpoon Gun
Exiting a tunnel and hitting a Survivor within 10 seconds causes all Survivors further than 24 meters from you to scream and reveal their locations.
Cat Carrier
Cat Carrier
Exiting Crawler Mode due to a Turret attack makes you Undetectable for 30 seconds.
Improvised Cattle Prod
Improvised Cattle Prod
Each time a generator is completed, a 15-second timer starts. Any Survivor who comes within 10 meters of a Control Station during that time has their aura revealed for the remainder of the timer.
Acidic Blood
Acidic Blood
While exiting a tunnel in Crawler Mode, any Survivor who stuns you with a pallet in the next 20 seconds takes damage. If that Survivor is already injured, they suffer from Deep Wound.