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Ace Visconti
Ace Visconti
A lucky gambler, improving the odds of the entire team.

His personal perks, Open Handed, Up the Ante and Ace in the Hole, boost the Luck of all Survivors and help with unlocking chests.

Ada Wong
Ada Wong
Ada Wong is a mysterious secret agent whose skill in espionage makes her a dangerous foe.

Her personal perks, Wiretap, Reactive Healing, and Low Profile allow her to spy on a Killer, gain a surge of healing when her allies are hurt, and leave no trace when she is the final Survivor.

Adam Francis
Adam Francis
A resourceful teacher, able to adapt to new circumstances and develop strategies accordingly.

His personal perks, Diversion, Deliverance and Autodidact, help him to distract The Killer, survive desperate situations, and become more skilled as the trial continues.

Alan Wake
Alan Wake
Alan Wake, bestselling author, knows what it means to push back the darkness. His perks, Champion of Light, Boon: Illumination, and Deadline, make Flashlights more powerful, reveal chests and generators, and create more frequent Skill Checks.
Ashley J. Williams
Ashley J. Williams
An "alone wolf," cocky and headstrong; a man built for survival.

His personal perks, Flip-Flop, Buckle Up and Mettle of Man, give him additional resilience to pain and hardship, as well as the ability to help his friends out of sticky situations.

Cheryl Mason
Cheryl Mason
Cheryl Mason is a young veteran of terror, emboldening both herself and her team.

Her personal perks, Soul Guard, Blood Pact, and Repressed Alliance, allow her to survive through immense hardship, stay in contact with team members, and plan objectives.

Claudette Morel
Claudette Morel
A studious botanist, able to boost her team's survivability as well as her own.

Her personal perks, Empathy, Botany Knowledge and Self Care, allow her to spot injured Survivors and heal her team and herself more effectively.

David King
David King
A rugged scrapper, rewarding high-risk play.

His personal perks, We're Gonna Live Forever, Dead Hard and No Mither, reward an aggressive, confrontational playstyle but leave him vulnerable.

Detective Tapp
Detective Tapp
An obsessed detective, able to locate and complete objectives faster.

His personal perks, Tenacity, Detective's Hunch and Stake Out, make him objective-focused and able to rapidly recover.

Dwight Fairfield
Dwight Fairfield
A nervous leader, able to locate his allies and increase their effectiveness.

His personal perks, Bond, Prove Thyself and Leader, allow him to get in proximity of other Survivors and provide bonuses to their actions as well as his own.

Ellen Ripley
Ellen Ripley
Ellen Ripley, Warrant Officer of the Nostromo, is capable and pragmatic. Her personal perks, Lucky Star, Chemical Trap, and Light-footed let her hide her pools of blood and grunts of pain, slow Killers with trapped pallets, and run silently.
Felix Richter
Felix Richter
A visionary architect, able to use his relentless determination to form a plan and help other Survivors.

His personal perks, Visionary, Desperate Measures, and Built to Last, help him reveal generators, rescue Survivors, and get the most from his tools.

Feng Min
Feng Min
An objective-focused competitor who can quickly adapt her strategy to meet a vast range of challenging situations.

Her personal perks, Technician, Lithe and Alert, help her with repairing generators and locating the Killer.

Gabriel Soma
Gabriel Soma
A resourceful engineer, ready to make the most out of any situation.

His personal perks, Troubleshooter, Made For This and Scavenger, help him see things during a chase, gain Endurance after healing Survivors, and recharge his toolbox.

Haddie Kaur
Haddie Kaur
Haddie is a brave and determined podcaster with the ability to see and feel places of great suffering she calls Overlaps.

Her personal perks, Inner Focus, Residual Manifest, and Overzealous allow her to track Survivors and Killers after an attack, use Flashlights more effectively, and repair generators more efficiently.

Jake Park
Jake Park
A solitary survivalist, able to hold his own in most situations.

His personal perks, Iron Will, Calm Spirit and Saboteur, allow him to more effectively move about the environment and survive while injured.

Jane Romero
Jane Romero
An influential celebrity, going against the grain to tackle challenges head on.

Her personal perks, Solidarity, Poised and Head On, give her a flexible skillset that allow her to help others, as well as herself, to escape dangerous situations.

Jeff Johansen
Jeff Johansen
A quiet artist, standing steadfast against impossible odds.

His personal perks, Breakdown, Aftercare and Distortion, give him observational advantages and help to hide his presence from The Killer.

Jill Valentine
Jill Valentine
Jill Valentine is a founding member of S. T. A. R. S. who has triumphed over countless bio-organic weapons.

Her personal perks, Counterforce, Resurgence, and Blast Mine, allow her to indirectly fight back, while offering strong support to her teammates.

Jonah Vasquez
Jonah Vasquez
Jonah is a mathematical mastermind, able to use logic to help his team.

His personal perks, Overcome, Corrective Action, and Boon: Exponential allow him to quickly flee, correct failed skill checks, and treat dying Survivors.

Kate Denson
Kate Denson
A hopeful songbird, able to make the most of her surroundings.

Her personal perks, Dance With Me, Windows of Opportunity and Boil Over, grant her the foresight and feistiness to escape even the most dire situations.

Laurie Strode
Laurie Strode
A determined Survivor, prepared to weather any challenge.

Her personal perks, Sole Survivor, Object of Obsession and Decisive Strike, grant her powerful survival abilities at the cost of leaving her exposed.

Leon S. Kennedy
Leon S. Kennedy
Leon S. Kennedy is a rookie police officer who went beyond the call of duty during the outbreak in Raccoon City.

His personal perks, Bite the Bullet, Flashbang, and Rookie Spirit, allow him to ignore pain, disorient the Killer, and track objectives being lost.

Meg Thomas
Meg Thomas
An energetic athlete, able to outrun most Killers.

Her personal perks, Quick & Quiet, Sprint Burst and Adrenaline, give her advantage to escape chases and put distance between herself and the Killer.

Mikaela Reid
Mikaela Reid
Mikaela is a young mystic, able to alter the trial with supernatural abilities.

Her personal perks, Clairvoyance, Boon: Circle of Healing, and Boon: Shadow Step, allow her to oversee the area while creating places of refuge.

Nancy Wheeler
Nancy Wheeler
An aspiring journalist, able to make acute observations and gain insights that others may miss.

Her perks, Better Together, Fixated, and Inner Strength, give her the information and courage she needs to tackle unexpected challenges.

Nea Karlsson
Nea Karlsson
An urban artist, able to easily escape and hide.

Her personal perks, Balanced Landing, Urban Evasion and Streetwise, make her well suited to completing objectives and rapid evasion.

Nicolas Cage
Nicolas Cage
Nicolas Cage is a superstar, trapped in the role of a lifetime.

His personal perks, Dramaturgy, Scene Partner and Plot Twist, help him make a quick escape, see the Killer's aura, and pretend to be dying.

Quentin Smith
Quentin Smith
A resolute dreamwalker, increasing the survivability and recovery of his team.

His personal perks, Wake Up!, Pharmacy and Vigil, help Survivors locate exit gates and recover more easily.

Rebecca Chambers
Rebecca Chambers
Rebecca Chambers is a gifted medic and squad member whose presence soothes those around her.

Her personal perks, Better Than New, Reassurance, and Hyperfocus allow her to give her teammates speed boosts, give temporary relief to struggling allies, and complete skill checks at increased speed.

Renato Lyra
Renato Lyra
Renato always keeps his eye on the prize, and he expects the same from his teammates.

His personal perks, Background Player, Blood Rush, and Teamwork: Collective Stealth allow him to move faster when near a chase, recover from Exhausted instantly, and hide your and an allies' scratch marks after that ally heals you.

Steve Harrington
Steve Harrington
A former jock, able to protect and support his fellow Survivors while providing his own brand of humor.

His perks, Babysitter, Camaraderie, and Second Wind, enable him to distract Killers, tolerate pain, and get back into the fight.

Thalita Lyra
Thalita Lyra
Thalita has mastered the art of competitive flair, fighting kites with skill and flourish.

Her personal perks, Cut Loose, Friendly Competition, and Teamwork: Power of Two allow her to perform a series of fast vaults, inspire faster generator repair from teammates, and help allies move faster after they are healed by you.

The Artist
The Artist
A ranged-reconnaissance Killer, able to launch Dire Crows across the map to reveal and attack Survivors.

Her personal perks, Grim Embrace, Scourge Hook: Pain Resonance, and Hex: Pentimento allow her to interrupt Survivor objectives, torment hooked Survivors, and use destroyed Totems to her advantage.

The Blight
The Blight
An unpredictable Killer, able to rush forward in a burst of speed and carom off obstacles to injure Survivors using his power, Blighted Corruption.

His personal perks, Dragon's Grip, Hex: Undying, and Hex: Blood Favor allow him to impose powerful effects on generators, Totems, and pallets.

The Cannibal
The Cannibal
A chainsaw-wielding Killer, able to trigger a deadly frenzy using Bubba's Chainsaw, immediately downing anyone in its path.

His personal perks, Knock Out, Barbecue & Chili and Franklin's Demise, make Survivors easier to locate while robbing them of their tools and abilities.

The Cenobite
The Cenobite
A summoning Killer, able to possess chain projectiles and use the Lament Configuration to torture every Survivor at once.

His personal perks, Deadlock, Hex: Plaything, and Scourge Hook: Gift of Pain, allow him to slow generator progress and continue to torment Survivors who have experienced his sweet suffering.

The Clown
The Clown
A strategic Killer, able to control and corral Survivors by throwing bottles of The Afterpiece Tonic to create clouds of noxious gas that cover large areas for a short amount of time. Survivors Intoxicated by the gas are inflicted with impaired vision and movement speed, and give away their location by coughing loudly.

His personal perks, Bamboozle, Coulrophobia and Pop Goes the Weasel, provide vaulting advantages and negatively impact Survivor healing speed and repairs.

The Deathslinger
The Deathslinger
A vengeful Killer, able to spear Survivors from a distance and Reel them in using his power, The Redeemer.

His personal perks, Gear Head, Dead Man's Switch, and Hex: Retribution, allow him to locate and impede Survivor objectives, and punish Survivors for destroying Totems.

The Demogorgon
The Demogorgon
An unidentified Killer, able to open multiple Portals and traverse between them to cover large distances. Using its power, Of the Abyss, it can detect any Survivors within a close proximity to the Portals then unleash a leaping attack to inflict damage from a distance.

Its perks, Surge, Cruel Limits, and Mindbreaker, impact the environment close to generators and affect nearby Survivors in unexpected ways.

The Doctor
The Doctor
A madness-inducing Killer who is able to use his power, Carter's Spark, to trigger electrical charges, incapacitating Survivors and eventually causing them to hallucinate and scream in terror, revealing their position.

His personal perks, Overwhelming Presence, Monitor & Abuse and Overcharge, encourage chases, impact Survivors' ability to repair effectively, and make him harder to detect when not in a chase.

The Dredge
The Dredge
A manifestation of the dark thoughts of a once-vibrant community, the Dredge is able to teleport between lockers and summon an overwhelming darkness.

Its personal perks, Dissolution, Darkness Revealed, and Septic Touch allow it to destroy pallets, spot Survivors near lockers, and afflict healing Survivors with Blindness and Exhausted.

The Executioner
The Executioner
A map-manipulation Killer, able to torment Survivors with the hazards he creates. Affected Survivors will be vulnerable to his special hook, the Cage of Atonement, and his unique mori, Final Judgment.

His personal perks, Forced Penance, Trail of Torment, and Deathbound, allow him to aggressively pursue his prey while deceiving and tracking Survivors.

The Ghost Face
The Ghost Face
A creepy Killer, able to Stalk his victims and sneak up silently using his power, Night Shroud. Affected Survivors will find themselves vulnerable and oblivious to his presence and must use all of their perception and awareness to protect themselves from his approach.

His personal perks, I'm All Ears, Thrilling Tremors and Furtive Chase, give him the ability to locate Survivors, defend generators, and make his chases unpredictable.

The Good Guy
The Good Guy
The Good Guy is an elusive Killer, capable of deceiving Survivors with his illusory Footfalls and deadly Slice & Dice.

His personal perks, Hex: Two Can Play, Friends 'til the End, and Batteries Included, allow him to blind those who blind him, relentlessly hunt his Obsession, and get faster around completed generators.

The Hag
The Hag
A cursed Killer, able to place traps and then Teleport to them when activated, using her Blackened Catalyst.

Her personal perks, Hex: The Third Seal, Hex: Ruin and Hex: Devour Hope, apply crippling penalties to Survivors as long as the Totem they are attached to remains uncleansed.

The Hillbilly
The Hillbilly
A high-mobility Killer, able to cover large distances in a short amount of time and instantly down Survivors using his Chainsaw.

His personal perks, Enduring, Lightborn and Tinkerer, allow him to enhance his power and make him harder to lose during chases.

The Huntress
The Huntress
A ranged Killer, able to throw Hunting Hatchets at Survivors to injure them from a distance.

Her personal perks, Beast of Prey, Territorial Imperative and Hex: Huntress Lullaby, allow her to apply pressure through better map awareness and enhanced chasing abilities.

The Knight
The Knight
The Knight is a strategic Killer, able to send his faithful Guards to hunt for Survivors and damage objects on the battlefield.

His personal perks, Nowhere to Hide, Hex: Face the Darkness, and Hubris allow him to reveal Survivors near generators, curse Survivors to scream out in fear, and cause a Survivor who stuns you to become Exposed.

The Legion
The Legion
A band of merciless Killers, able to rushdown helpless Survivors with their power, Feral Frenzy. Attacks made during their frenzy inflict lingering internal damage, downing any Survivors that are not quick enough to react.

Their personal perks, Discordance, Mad Grit and Iron Maiden, give them the ability to locate their prey and attack savagely while transporting Survivors to the hook.

The Mastermind
The Mastermind
Albert Wesker is a brilliant and ruthless mastermind infused with the power of Uroboros.

His personal perks, Superior Anatomy, Awakened Awareness, and Terminus allow you to vault faster, see other Survivor's auras while carrying one, and cause Survivors to be permanently Broken when the exit gates are powered.

The Nemesis
The Nemesis
An unrelenting Killer, capable of attacking at mid-range with his tentacle, while receiving support from Zombies roaming the area.

His personal perks, Lethal Pursuer, Hysteria, and Eruption, allow him to quickly ambush Survivors, while sowing confusion and fear when injuring and hooking them.

The Nightmare
The Nightmare
A nightmare inducing Killer, passively forcing Survivors into his Dream World using his power, Dream Demon. It is here that Survivors become extremely vulnerable to his dream abilities. Using his Dream Projection ability he is able to quickly appear across the map and put pressure on Survivors.

His personal perks, Fire Up, Remember Me and Blood Warden, improve his abilities over time and make him stronger as the trial reaches its climax.

The Nurse
The Nurse
A warping Killer, able to Blink through obstacles and quickly close gaps with her power, Spencer's Last Breath.

Her personal perks, Stridor, Thanatophobia and A Nurse's Calling, allow her to decrease Survivor abilities and track them when they are injured.

The Oni
The Oni
A monstrous Killer, able to absorb the blood energy of his injured foes, and then use that energy to transform into a brutal demon. Using his power, Yamaoka's Wrath, he can rush down Survivors at great speed and deal deadly strikes with his kanabō.

His personal perks, Zanshin Tactics, Blood Echo and Nemesis, provide navigational information, punish injured Survivors, and gain advantages over those that interfere.

The Onryō
The Onryō
A vengeful ghost imbued with the power of Nensha, the Onryō is able to silently and invisibly traverse the realm, manifesting when she is ready to strike.

Her personal perks, Scourge Hook: Floods Of Rage, Call Of Brine, and Merciless Storm allow her to expose hidden Survivors, surveil generators, and hamper repair progress.

The Pig
The Pig
A tormenting Killer, able to Crouch into stealth mode, then Ambush Survivors from a short distance. She can also apply Reverse Bear Traps to downed Survivors, forcing them to remove it before the timer runs out. If the timer expires, they die instantly.

Her personal perks, Hangman's Trick, Surveillance and Make Your Choice, give her more map control and expose altruistic Survivors.

The Plague
The Plague
A devout Killer, able to infect Survivors from a short distance using her power, Vile Purge. Survivors inflicted by this contamination risk becoming injured or broken, unless they find a way to cure themselves in a Pool of Devotion.

Her personal perks, Corrupt Intervention, Infectious Fright and Dark Devotion, give her the ability to hinder Survivor objectives, while simultaneously confusing and frightening those within her presence.

The Shape
The Shape
A haunting Killer, intent on monitoring Survivors from a distance to feed his power, Evil Within. The more he Stalks, the stronger and faster he becomes.

His personal perks, Save the Best for Last, Play with your Food and Dying Light select one Survivor to become the Obsession and trigger deadly effects based on the Obsession's status.

The Singularity
The Singularity
The Singularity is a relentless Killer, able to launch Biopods to move quickly across the map.

His personal perks, Genetic Limits, Forced Hesitation, and Machine Learning allow him to Exhaust newly healed Survivors, Hinder anyone close to a newly injured Survivor, and compromise generators.

The Skull Merchant
The Skull Merchant
The Skull Merchant is a tactical Killer, able to place Drones that detect and debilitate her targets.

Her personal perks, Game Afoot, THWACK!, and Leverage allow her to gain Haste from pursuing your Obsession, force screams from Survivors when breaking walls or pallets, and reduce Survivors' heal speed the more times you place them on hooks.

The Spirit
The Spirit
A phase-walking Killer, able to catch Survivors off-guard with her traversal power, Yamaoka's Haunting. Her power allows her to Teleport from one place to another without being seen.

Her personal perks, Spirit Fury, Hex: Haunted Ground and Rancor, give her tools to observe and bait Survivors, and deal with obstacles directly in her path.

The Trapper
The Trapper
An area-control Killer, able to apply pressure across the map by placing deadly Bear Traps for Survivors to step in.

His personal perks, Unnerving Presence, Brutal Strength and Agitation, allow him to chase and carry Survivors more effectively.

The Trickster
The Trickster
A ranged Killer, able to quickly unleash a flurry of blades by using his power, Showstopper.

His personal perks, Starstruck, Hex: Crowd Control, and No Way Out, allow him to quickly down would-be rescuers and block areas of the environment to his advantage.

The Twins
The Twins
A cooperative pair of Killers, able to divide and hunt together using their power, Blood Bond.

Their personal perks, Hoarder, Oppression, and Coup de Grâce allow them to monitor Survivors' actions, impede their progress, and hunt more effectively.

The Wraith
The Wraith
A stealth Killer, able to Cloak and Uncloak at the ringing of his Wailing Bell.

His personal perks, Predator, Bloodhound and Shadowborn, give him extra abilities to track and locate Survivors, making him a very efficient hunter.

The Xenomorph
The Xenomorph
A relentless specimen from a distant planet, The Xenomorph is vicious, agile, and cunning. Its personal perks, Ultimate Weapon, Rapid Brutality, and Alien Instinct allow it to cause nearby Survivors to scream, gain Haste after basic attacks, and see auras of faraway Survivors.
Vittorio Toscano
Vittorio Toscano
Vittorio has endlessly wandered through the Fog, attempting to learn its secrets, for ages.

His personal perks, Potential Energy, Fogwise, and Quick Gambit allow him to store generator progress to use later, reveal the Killer's location after a great Skill Check, and give others a speed boost while repairing.

William "Bill" Overbeck
William "Bill" Overbeck
An old soldier, accustomed to dealing with critical situations.

His personal perks, Left Behind, Borrowed Time and Unbreakable, make him more powerful in dire moments.

Yoichi Asakawa
Yoichi Asakawa
Yoichi is a brilliant marine biologist and psychic whose knowledge and abilities allow him to protect himself and assist others.

His personal perks, Parental Guidance, Empathic Connection, and Boon: Dark Theory allow him to hide from Killers, call out to injured Survivors, and help others move faster.

Yui Kimura
Yui Kimura
A hardened street racer, able to gain advantages for her and her fellow Survivors in challenging situations.

Her personal perks, Lucky Break, Any Means Necessary and Breakout, enable her to cover her blood trails, reset dropped pallets, and assist helpless Survivors.

Yun-Jin Lee
Yun-Jin Lee
A self-interested music producer, able to advance her goals during turbulent times.

Her personal perks, Fast Track, Smash Hit, and Self-Preservation, allow her to improve her abilities when others are harmed, and quickly escape from a chase.

Zarina Kassir
Zarina Kassir
A plucky documentarian, able to use her street smarts to avoid detection and greatly assist other Survivors.

Her personal perks, Off The Record, Red Herring and For the People, help her remain hidden in the face of danger, create distractions, and quickly heal others by forgoing her own safety.

Élodie Rakoto
Élodie Rakoto
An occult investigator, able to use cunning tricks and stubborn resolve to keep herself alive.

Her personal perks, Appraisal, Deception, and Power Struggle, allow her to interact with objects in new ways, all while having a backup plan to escape Killers.