Hitting a Survivor with a successful Blink Attack grants the Nurse Undetectable for 25 seconds. This effect may be only triggered once every 45 seconds.
Increases Terror Radius by 8 meters while Static Blast is ready. Decreases Terror Radius by 8 meters while Static Blast is on cooldown. Survivors with Madness suffer from the Affliction of Calm:Madness II: Intermittently causes Survivors to hear a distant illusionary Terror Radius. Madness III: Constantly causes Survivors to hear a distant illusionary Terror Radius.
Increases Terror Radius by 4 meters while Static Blast is ready. Decreases Terror Radius by 4 meters while Static Blast is on cooldown. Survivors with Madness suffer from the Affliction of Calm:Madness II: Intermittently causes Survivors to hear a distant illusionary Terror Radius. Madness III: Constantly causes Survivors to hear a distant illusionary Terror Radius.
Increases Terror Radius by 6 meters while Static Blast is ready. Decreases Terror Radius by 6 meters while Static Blast is on cooldown. Survivors with Madness suffer from the Affliction of Calm:Madness II: Intermittently causes Survivors to hear a distant illusionary Terror Radius. Madness III: Constantly causes Survivors to hear a distant illusionary Terror Radius.
Decreases the detonation delay of Shock Therapy by 30%. Survivors with Madness suffer from the Affliction of Discipline:Madness II: While in a chase, Survivors perceive an illusionary Red Stain and Terror Radius as though The Doctor were directly behind them. This effect persists for 6 seconds after the chase ends. Madness III: Illusionary Red Stain and Terror Radius are constantly active. The Doctor also sees the illusionary Red Stain.
Decreases the detonation delay of Shock Therapy by 10%. Survivors with Madness suffer from the Affliction of Discipline:Madness II: While in a chase, Survivors perceive an illusionary Red Stain and Terror Radius as though The Doctor were directly behind them. This effect persists for 6 seconds after the chase ends. Madness III: Illusionary Red Stain and Terror Radius are constantly active. The Doctor also sees the illusionary Red Stain.
Decreases the detonation delay of Shock Therapy by 20%. Survivors with Madness suffer from the Affliction of Discipline:Madness II: While in a chase, Survivors perceive an illusionary Red Stain and Terror Radius as though The Doctor were directly behind them. This effect persists for 6 seconds after the chase ends. Madness III: Illusionary Red Stain and Terror Radius are constantly active. The Doctor also sees the illusionary Red Stain.
Decreases Static Blast cooldown by 6 seconds. Survivors with Madness suffer from the Affliction of Order:Broken pallets may appear to be replaced with illusionary pallets that persist until approached. A new illusionary pallet is generated at the location of a random broken pallet every 20 seconds. The Doctor sees the auras of illusionary pallets.
Decreases Static Blast cooldown by 2 seconds. Survivors with Madness suffer from the Affliction of Order:Broken pallets may appear to be replaced with illusionary pallets that persist until approached. A new illusionary pallet is generated at the location of a random broken pallet every 20 seconds. The Doctor sees the auras of illusionary pallets.
Decreases Static Blast cooldown by 4 seconds. Survivors with Madness suffer from the Affliction of Order:Broken pallets may appear to be replaced with illusionary pallets that persist until approached. A new illusionary pallet is generated at the location of a random broken pallet every 20 seconds. The Doctor sees the auras of illusionary pallets.
Reveals Survivors' auras for 3 seconds when their Madness level increases. Survivors with Madness suffer from the Affliction of Restraint:Increases the duration of illusionary Doctor hallucinations by 6 seconds. Allows The Doctor to see the auras of hallucinations at any level of Madness.
Reveals Survivors' auras for 1 second when their Madness level increases. Survivors with Madness suffer from the Affliction of Restraint:Increases the duration of illusionary Doctor hallucinations by 6 seconds. Allows The Doctor to see the auras of hallucinations at any level of Madness.
Reveals Survivors' auras for 2 seconds when their Madness level increases. Survivors with Madness suffer from the Affliction of Restraint:Increases the duration of illusionary Doctor hallucinations by 6 seconds. Allows The Doctor to see the auras of hallucinations at any level of Madness.
While exiting a tunnel in Crawler Mode, any Survivor who stuns you with a pallet in the next 20 seconds takes damage. If that Survivor is already injured, they suffer from Deep Wound.
Disables The Pig's ability to see Jigsaw Boxes' auras. Gain a notification when a Survivor removes a Reverse Bear Trap. Auras of Survivors removing a Reverse Bear Trap are revealed to you for 6 seconds.
Press the Secondary Action button while healing with the Med-kit to use the Anti-Hemorrhagic Syringe. The affected Survivor will gain a health state 16 seconds after use. The time required is modified by perks, items and add-ons that affect Healing Speeds. This effect is canceled when the affected Survivor changes health state or is picked up. Consumes the Med-kit on use.
Earn tokens for hitting Survivors during Feral Frenzy:Second chained hit: 2 tokensThird chained hit: 3 tokensFourth chained hit: 4 tokensFifth chained hit: 5 tokensOnce the gates are powered, if 15 or more tokens have been collected, gain a 6% movement speed boost when not using Feral Frenzy.
Hitting a Survivor with a successful Blink Attack causes their aura to be revealed when healing or being healed within a 28 meter range for 60 seconds.
Gain 100% bonus Bloodpoints when binding a Survivor with a possessed chain. When hitting a Survivor with a possessed chain, only 1 additional chain will spawn.
When a Survivor escapes a Hunt by any means other than the Standard, that Survivor is Hindered and Exhausted for 15 seconds. Hindered reduces Survivor movement speed. Exhausted prevents Survivors from activating certain perks.
Increases the duration of Evil Within III by 10 seconds. Increases the amount of evil required to reach Evil Within III from Evil Within II for the first time by 50%.
While Survivors are in the Dream World:Increases healing and repair skill check penalties by 4%. Failing a healing or repair skill check reveals the Survivor's aura for 4 seconds.
Toolbox Repair action is replaced with Install Brand New Part. During the installation, you will be faced with a difficult Skill Check. Upon succeeding the Skill Check, the generator's required charges are reduced by 10. This add-on is consumed after use.
After reappearing from a fully charged Blink, The Nurse immediately Blinks at full charge in the direction she is currently facing. This only works if The Nurse has a remaining Blink charge.
Automatically consume all charges when triggering a Chainsaw Sweep. Increases Chainsaw Sweep duration by 0.5 seconds. Decreases Chainsaw Sweep movement speed by 2%.
Reveal the Lament Configuration. Picking up the Lament Configuration deactivates Chain Hunts. Gain the Undetectable status effect for 25 seconds after picking up the Lament Configuration. Undetectable hides the Killer's aura, Terror Radius and Red Stain.
Channeling Dream Projection can no longer be cancelled. All generators will spew blood while The Nightmare channels Dream Projection. The Nightmare's projection will not appear when using Dream Projection.
When a Survivor is Slipstreamed by a Biopod or another Survivor, you see their aura for 8 seconds. Slipstream infection range between Survivors is increased by 2 meters.
When Dire Crows swarm a Survivor, it afflicts them with the Blindness status effect. The effect persists for 15 seconds after Dire Crows are repelled from a Survivor.
Decreases zombie respawn time by 5 seconds. Increases zombie movement speed by 50%. Any zombies destroyed after all generators are repaired will respawn in an exit area.
Survivors trigger Killer Instinct when they come within 3 meters of The Spirit while she is phasing. Scratch marks are no longer visible while using Yamaoka's Haunting.
When Marking a Survivor repairing a generator, the generator explodes and loses 20% progress. The affected generator becomes blocked for 15 seconds. When Marking multiple Survivors at the same time, the loss of progress only applies once.
Possessed chains injure healthy Survivors, but do not bind them or spawn additional chains. Increases the time to close the gateway after hitting a healthy Survivor with a possessed chain by 50%. When hitting an injured Survivor with a possessed chain, only 1 additional chain will spawn.
Nightfall is active at the start of the trial. Nightfall is automatically triggered when the last generator is repaired. Any Survivor that comes into contact with a Remnant is afflicted with the Exhausted status effect for 15 seconds. Exhausted prevents Survivors from activating certain perks.
Increases the range of the Flashlight beam by 25%. Decreases the width of the Flashlight beam by 15%. Increases the brightness of the Flashlight beam by 20%. Increases Blindness duration by 10%.
Decreases the duration of the Hindered status effect after being stunned by a pallet while in Overclock mode by 20%. Hindered reduces Killer movement speed.
While using Feral Frenzy:Damaging generators is 20% faster. Breaking walls is 30% faster. The Power gauge pauses while damaging a generator or breaking a wall.
When a Survivor affected by Dire Crows completes the repel action, they are afflicted by the Exposed status effect for 4 seconds. Exposed Survivors are downed by basic attacks, even if uninjured.
While Survivors are in the Dream World:Increases healing and repair skill check penalties by 4%. Failing a healing or repair skill check reveals the Survivor's aura for 3 seconds.
Increases the duration of Evil Within III by 30 seconds. Increases the amount of evil required to reach Evil Within III from Evil Within II for the first time by 50%.
Increases the duration of Evil Within III by 20 seconds. Increases the amount of evil required to reach Evil Within III from Evil Within II for the first time by 50%.
When a Survivor is speared, gain Undetectable. The effect persists for 10 seconds after the Survivor is no longer speared. Undetectable hides the Killer's aura, Terror Radius and Red Stain.
Increases the range of the Flashlight beam by 25%. Increases the width of the Flashlight beam by 25%. Increases the brightness of the Flashlight beam by 30%. Increases Blindness duration by 15%.
Each time a generator is completed, a 15-second timer starts. Any Survivor who comes within 10 meters of a Control Station during that time has their aura revealed for the remainder of the timer.
Decreases Blood Fury activation time by 0.5 seconds. Decreases Blood Fury cooldown by 0.5 seconds. Decreases Blood Fury consumption when downing a Survivor by 2 seconds.
Enables Rush to be performed without spending tokens. Rush bonuses are capped after 3 consecutive rushes. Blighted Corruption goes on cooldown for 20 seconds after any Lethal Rush attack, failing to Slam during a Rush, or breaking a pallet with Blighted Corruption.
While a Survivor is Hunted by a Guard, spikes block the exit for the hunted Survivor. When they vault, that vault location is blocked for all Survivors for the duration of the Hunt. While creating a Patrol Path, passing through vault locations will block these locations for 15 seconds.
Miss a charged attack during Blood Fury to smash the ground and create a shock wave. Any Survivors within 24 meters will scream and reveal their current location to you for 4 seconds.
The Artist gains the Undetectable status effect when Birds of Torment is in cooldown and she holds no Dire Crows. Decreases the maximum capacity of Dire Crows by 1.
Survivors with Madness status effect suffer from the following Afflictions: Calm, Discipline, Order, and Restraint. Causes Survivors to hear a distant illusionary Terror Radius. The effect is intermittent in Madness II and constant in Madness III. While in a chase, Survivors perceive an illusionary Red Stain and Terror Radius as though The Doctor were directly behind them. This effect persists for 6 seconds after the chase ends in Madness II and is constantly active in Madness III. Broken pallets may appear to be replaced with illusionary pallets that persist until approached. A new illusionary pallets is generated at the location of a random broken pallet every 20 seconds. Increases the duration of illusionary Doctor hallucinations by 6 seconds. The Doctor sees illusionary Red Stains as well as the auras of illusionary Doctors and illusionary pallets.
For each consecutive Blade hit, gain a stackable 1% Haste status effect, up to a maximum of 7%. This bonus is lost when missing a Blade throw or when injuring a Survivor by any means.
All Survivors struck by Shock Therapy or Static Blast acquire a lingering Static Charge. The Static Charge remains with The Survivor(s) until discharged. Multiple Survivors struck by the same Shock Therapy or Static Blast that are within 4 meters of each other do not acquire a Static Charge. Any time a Survivor is within 4 meters of another Survivor carrying a Static Charge, the Survivor receives a shock identical to Shock Therapy and the Static Charge is discharged immediately.
Projection does not turn off TVs, and does not apply Condemned. Increases the time it takes for a TV to turn on after being turned off by Survivors by 20%
Survivors are afflicted with the Exposed status effect for the last 12 seconds of Nightfall. Exposed Survivors are downed by basic attacks, even if uninjured.
Once The Nurse has exhausted all of her Blinks, allows The Nurse to immediately Blink back to her original position by pressing the Active Ability Button. Must be triggered before The Nurse succumbs to fatigue. After returning to her original position, The Nurse will have one Blink charge ready.
Increases available Reverse Bear Traps by 1. Increases Reverse Bear Trap death timer by 10 seconds. Whenever a generator is completed, 10 seconds is removed from the death timer of all active Reverse Bear Traps.
Increases available Reverse Bear Traps by 1. When a Survivor with a Reverse Bear Trap is working on a generator, that generator's yellow aura is revealed to you.
Unlocks the ability to kill healthy or injured Survivors with Evil Within III. Increases the amount of evil required to reach Evil Within III from Evil Within II by 200%. Decreases movement speed by 9% while Evil Within III is active.
Every fourth Guard summoned causes Survivors within 12 meters of that summoned Guard instance to suffer from the Exposed status effect for 8 seconds. Exposed Survivors are downed by basic attacks, even if uninjured.
Survivor auras are revealed for 3 seconds when using the last Teleport token. When entering a locker using Teleport, other lockers within 6 meters of Survivors open and slam their doors.
Reveals the auras of all Survivors while traversing the Upside Down. After emerging from a Portal, the auras of all Survivors within 16 meters of an active Portal are revealed for 3 seconds.
Survivors near activated Portals are indicated by Killer Instinct without having to charge Of the Abyss. Reduces the detection range from the portal by 1 meter.
Continue a Chainsaw Sprint after breaking a pallet or wall. Survivors hit with the Chainsaw within 5 seconds of breaking a pallet or a wall are damaged for a single health state.
Increases the duration of Evil Within III by 40 seconds. Increases the amount of evil required to reach Evil Within III from Evil Within II for the first time by 100%.
After deploying a Turret, the deploying Survivor suffers from Hindered and Exhausted for 3 seconds. Hindered reduces Survivor movement speed. Exhausted prevents Survivors from activating certain perks.
The Dredge will emerge from its Remnant facing the same direction as when Teleport is activated instead of the direction facing when the Remnant was placed.
The Legion's base move speed during Feral Frenzy is 4.6 m/s. Increases the duration of Feral Frenzy by 10 seconds. Gain 100 to 500 bonus Bloodpoints for each successive hit on a Survivor during Feral Frenzy.
Bear Traps do not inflict damage on trapped Survivors. Equipping this add-on negates the effects of Rusted Jaws and Serrated Jaws. Points awarded for trapping Survivors are increased by 100%.
Party Bottles emit confetti when they break, in addition to their usual gas effect. Hitting a Survivor directly with a Party Bottle interrupts actions as usual, and awards 100 Devious Bloodpoints.
Survivors will see The Nightmare intermittently at a reduced distance of 12 meters to 24 meters. The Nightmare is invisible to Survivors beyond 24 meters. The Nightmare is invisible to awake Survivors while carrying a Survivor.
If a Survivor walks through an illusory Footfall, they suffer from Exhausted for 15 seconds. Exhausted prevents Survivors from activating other perks that cause Exhausted.
Vile Purge no longer affects Survivors. Increases object infection duration by 40 seconds. Increases infection from infected objects by 100%. Increases Devious Bloodpoints by 100%.
Increases the duration of the Hindered status effect Claw Trapped Survivors suffer from when detected by a Drone by 1 second. Hindered reduces Survivor movement speed.
Increases time required to emerge from a Portal by 15%. Increases the duration of the Undetectable effect gained when emerging from a Portal by 8 seconds. Emerging from Portals becomes silent.
Direct hits by a bottle of Afterpiece Tonic inflict Exposed until Intoxication ends. Start with 3 fewer bottles. Decreases maximum carried bottles amount by 3.
While Survivors are within 8 meters of a powered TV, they are afflicted with the Oblivious status effect. This effect lingers for 7 seconds after the TV is turned off.
Evil Within I reveals Survivors' auras when stalking within a 32 meter range. Evil Within cannot progress past TIER I. For each Hit score event, score 100% Bloodpoints in the Brutality category and an additional 200% Bloodpoints in the Deviousness category.
While Survivors are within 8 meters of a powered TV, they are afflicted with the Blindness status effect. This effect lingers for 7 seconds after the TV is turned off.
When Dire Crows swarm a Survivor it afflicts them with the Oblivious status effect. Oblivious prevents Survivors from hearing and being affected by the Killer's Terror Radius.
Trigger a difficult skill check for any healing or repairing Survivor within 16 meters while Rushing. Does not trigger for Survivors in range at the start of the Rush.
Hitting a Survivor with a successful Blink Attack disables the ability to Blink and increases the Nurse's base movement speed to 4.6 m/s for 60 seconds.
Increases the frequency of Blood Orbs dropped by Survivors by 33%. Survivors drop an additional Blood Orb when they vault, throw pallets, exit lockers, crouch, or fail a skill check.
Press the Secondary Action button while healing with the Med-kit to use the Styptic Agent. When the Styptic Agent is used on an injured Survivor, they gain Endurance for 5 seconds. Consumes the Med-kit on use.
Hitting a Survivor with a Lethal Rush attack will call upon The Entity to block pallets from being pulled down within a 16 meter radius of your location for 15 seconds.
Each Survivor starts the trial with a Tape in their possession, and their target TV is the furthest from their location. Anytime a Survivor inserts a tape in their target TV, reveal their aura for 6 seconds
Increases time required for Survivors to seal Portals by 11%Increases the distance from Portals at which Survivors can be detected by Of The Abyss by 1 meter.
When a Survivor is injured from full health during Nightfall, they are afflicted with the Blindness, Hemorrhage, and Mangled status effects for 60 seconds.
Unlocks the ability to kill healthy or injured Survivors with Evil Within III. Killing a Survivor drains the power of Evil Within. Increases the amount of evil required to reach Evil Within III from Evil Within II by 150%.
Evil Within II reveals Survivors' auras when stalking within a 16 meter range. Evil Within cannot progress past TIER II. For each Hit score event, grant 100% Bloodpoints in the Brutality category and an additional 150% Bloodpoints in the Deviousness category.
Increases the duration of the Undetectable effect gained when emerging from a Portal by 3 seconds. Undetectable hides the Killer's aura, Terror Radius and Red Stain.
Increases the length of time a Dire Crow's Killer Instinct reveals Survivors by 3 seconds. Killer Instinct intermittently reveals the location of Survivors.
Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second. Undetectable hides the Killer's aura, Terror Radius and Red Stain.
Survivors in the trigger zone of a triggered Phantasm Trap are Hindered by 9%. Increases movement speed by 7.5%. Removes the ability to teleport to traps. Hindered reduces Survivor movement speed.
Hatchets inflict Incapacitated for 10 seconds. Incapacitated prevents Survivors from healing, repairing, sabotaging, cleansing, blessing, mending, or using items.
Increases the frequency of Blood Orbs dropped by Survivors by 14%. Survivors drop an additional Blood Orb when they vault, throw pallets, exit lockers, crouch, or fail a skill check.