Logo

dbdAsset.xyz

General Survivor Perks

Premonition
Premonition
You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45 degree cone within a range of 36 meters. Premonition has a cooldown of 60/45/30 seconds each time it activates.
Deja Vu
Deja Vu
The auras of 3 generators which are in close proximity to one another are revealed to you.

Gain a 4/5/6% repair speed bonus on the revealed generators.

Kindred
Kindred
While you are on the hook, all Survivor's auras are revealed to all other Survivors. If The Killer is within a 8/12/16 meter range, The Killer's aura is revealed to you and all other Survivors.

While a Survivor other than you is on the hook, all other Survivors' auras are revealed to you. If The Killer is within a 8/12/16 meter range of the hooked Survivor, The Killer's aura is revealed to you.

No One Left Behind
No One Left Behind
It is inconceivable to leave someone behind. Once the exit gates are powered, you gain the following effects:

50/75/100% additional Bloodpoints for healing and unhooking other Survivors.

30/40/50% bonus action speed when healing and unhooking other Survivors.

When unhooking a Survivor, they gain a 7% movement bonus for 10 seconds.

The auras of all other Survivors are revealed to you.

Hope
Hope
The growing odds of a successful escape fill you with hope and give you wings.

As soon as the exit gates are powered you gain a 5/6/7% Haste status effect.

Plunderer's Instinct
Plunderer's Instinct
The auras of unopened chests and items in the environment are revealed to you when standing within a 16/24/32 meter range. Grants a considerably better chance at finding an item of higher rarity from chests.
Dark Sense
Dark Sense
Each time a generator is completed, Dark Sense activates.

While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds.

Once the aura's duration expires, Dark Sense deactivates.

Spine Chill
Spine Chill
An unnatural tingle warns you of impending doom.

Get notified when the Killer is looking at you with a clear line of sight within a 36-meter range. Your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2/4/6%.

The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.

Small Game
Small Game
You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of Totems in a 45-degree cone within a range of 8/10/12 meters. Small Game has a cooldown of 14/12/10 seconds each time it activates. For each Dull Totem and Hex Totem cleansed by any player, gain a Token. Small Game's detection cone is reduced by 5 degrees per token.
Resilience
Resilience
You are motivated in dire situations. Grants 3/6/9% additional speed when repairing, sabotaging, healing, unhooking, vaulting, cleansing or blessing a Totem, opening exit gates, and unlocking while injured.
Lightweight
Lightweight
Your running is light and soft, making your tracks harder to follow. Scratch marks stay visible 3/4/5 seconds less than normal, and their spacing is inconsistent.
Slippery Meat
Slippery Meat
You have developed an efficient way to get off hooks.

Grants up to 3 extra escape attempts on the hook.

Hook escape attempts have a 2/3/4% increased chance to succeed.

This Is Not Happening
This Is Not Happening
You perform at your best when you are under extreme stress. Great Skill Check success zones when repairing and healing get 10/20/30% bigger when you are injured.
We'll Make It
We'll Make It
Helping others heightens your morale.

When you rescue a Survivor from a hook, gain a 100% speed increase while healing others for 30/60/90 seconds.