Awake Survivors hear The Nightmare's Terror Radius and see him within 16 meters, intermittently see him from 16 to 32 meters, and cannot see him beyond that. The Nightmare passively puts Survivors to sleep and into the Dream World over a span of 60 seconds, and immediately puts them into the Dream World by hitting them with a basic attack.
In the Dream World, Survivors are afflicted with the Oblivious status effect and can be affected by Dream Snares. Survivors can wake up by failing Skill Checks, having an awake Survivor perform the Wake Up action, or using alarm clocks they find. Each successive Wake Up action takes twice as long. Alarm clocks provide Survivors with immunity to sleep for 30 seconds.
SPECIAL ABILITY: DREAM SNARE
Hold the Power button to place a Dream Snare. Survivors will be afflicted by the Hindered status effect during, and shortly after, touching a Dream Snare.
Some add-ons let Dream Pallets replace Dream Snares. Dream Pallets spawn at pallet locations in the Dream World. They are highlighted for The Nightmare and do not stun him.
DREAM TOKENS:
The Nightmare starts with 5 dream tokens to use for placing Dream Snares. When all tokens are spent, the oldest Dream Snare is destroyed as a new one is placed.
SPECIAL ABILITY: DREAM PROJECTION
Hold the Active Ability button to teleport to a generator in your view. For each Survivor in the Dream World, the cooldown is reduced by 15%.