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Reign of Darknessbackground

Reign of Darkness

Like a dark thought, The Dredge is difficult to shake. And when night falls, it is nearly impossible.

SPECIAL ABILITY: THE GLOAMING

Press and hold the Power button to activate. Once activated, The Dredge leaves a Remnant behind. Aim at a locker and press the Ability button to Teleport into it or press the Attack button to return to the Remnant. The Remnant is disabled when teleporting to a locker, or when a Survivor touches it. While in a locker, aim at any other locker and press the Ability button to Teleport again. Each Teleport consumes a Power Token. Exiting the locker or returning to your Remnant will activate The Gloaming's cooldown, after which all Power Tokens are recharged.

Survivors can place locks on lockers to slow The Dredge exiting them. The Dredge can break locks by exiting the locked locker or performing a base attack on the lock. Each locker can only be locked once.

SPECIAL ABILITY: NIGHTFALL

The Nightfall Meter builds when a healthy Survivor is injured, a Survivor is hooked, or the Teleport power is used. The Nightfall Meter also fills faster for each Survivor in the injured state. Once the Nightfall Meter is full, Nightfall begins.

During Nightfall, Survivors must navigate in total darkness, The Dredge's Teleport is faster with a shorter cooldown, and gains Undetectable. Nightfall ends after 60 seconds.

Addons

Wooden Plank
Wooden Plank
Increases the amount Nightfall charges when a Survivor is hooked by 25%.
Mortar and Pestle
Mortar and Pestle
The Dredge will emerge from its Remnant facing the same direction as when Teleport is activated instead of the direction facing when the Remnant was placed.
Follower's Cowl
Follower's Cowl
Teleporting to the Remnant will activate Killer Instinct even when not in Nightfall.
Caffeine Tablets
Caffeine Tablets
Auras of locked lockers are visible in yellow while charging The Gloaming and Teleporting.
Malthinker's Skull
Malthinker's Skull
Increases Nightfall charge speed by 66% while any Survivor is injured.
Haddie's Calendar
Haddie's Calendar
Decreases the time to exit a locked locker by 1 second.
Fallen Shingle
Fallen Shingle
Using Reign of Darkness increases Nightfall charge speed by an additional 15% per second.
Burnt Letters
Burnt Letters
Increases the amount Nightfall charges when injuring a Survivor by 25%.
Air Freshener
Air Freshener
Adds 1 additional Power Token for Teleporting.
Worry Stone
Worry Stone
Reveals the aura of a Survivor for 6 seconds when they lock a locker.
War Helmet
War Helmet
Increases Killer Instinct duration by 1.5 seconds during Nightfall.
Ottomarian Writing
Ottomarian Writing
Decreases Teleport cooldown by 4 seconds while not in Nightfall.
Destroyed Pillow
Destroyed Pillow
Decreases Teleport cooldown by 2.5 seconds during Nightfall.
Broken Doll
Broken Doll
Increases the duration of Nightfall by 20 seconds.
Tilling Blade
Tilling Blade
When a Survivor is injured from full health during Nightfall, they are afflicted with the Blindness, Hemorrhage, and Mangled status effects for 60 seconds.
Lavalier Microphone
Lavalier Microphone
Survivor auras are revealed for 3 seconds when using the last Teleport token. When entering a locker using Teleport, other lockers within 6 meters of Survivors open and slam their doors.
Field Recorder
Field Recorder
Nightfall is active at the start of the trial. Nightfall is automatically triggered when the last generator is repaired. Any Survivor that comes into contact with a Remnant is afflicted with the Exhausted status effect for 15 seconds. Exhausted prevents Survivors from activating certain perks.
Boat Key
Boat Key
Increases Teleport speed by 25% while not in Nightfall. When the exit gates are powered, all active locks are instantly broken.
Sacrificial Knife
Sacrificial Knife
Exiting a locker during Nightfall blocks all vault locations within 16 meters for 5 seconds.
Iridescent Wooden Plank
Iridescent Wooden Plank
Survivors are afflicted with the Exposed status effect for the last 12 seconds of Nightfall. Exposed Survivors are downed by basic attacks, even if uninjured.