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Hunting Hatchetsbackground

Hunting Hatchets

A skill taught by her mother and mastered in the wild. The Huntress can hurl Hatchets with deadly precision.

Start the trial with 5 Hatchets.

Charge throw for maximum throwing speed.

Refill Hatchets at Lockers.

Addons

Yellowed Cloth
Yellowed Cloth
Increases thrown hatchet speed by 10%.
Coarse Stone
Coarse Stone
Hitting a target increases the volume of their grunts of pain by 50% until healed.
Bandaged Haft
Bandaged Haft
Decreases Hatchet throw cooldown by 10%.
Amanita Toxin
Amanita Toxin
Hatchets inflict Blindness for 60 seconds.
Weighted Head
Weighted Head
Hatchets inflict Incapacitated for 10 seconds. Incapacitated prevents Survivors from healing, repairing, sabotaging, cleansing, blessing, mending, or using items.
Shiny Pin
Shiny Pin
Increases The Huntress' movement speed by 5% while aiming or throwing a Hatchet.
Oak Haft
Oak Haft
Decreases Hatchet throw cooldown by 20%.
Manna Grass Braid
Manna Grass Braid
Decreases time required to wind up a Hatchet throw by 8%.
Leather Loop
Leather Loop
Start with 1 extra Hatchet. Increases maximum carried Hatchet amount by 1.
Venomous Concoction
Venomous Concoction
Hatchets inflict Exhausted for 5 seconds.
Rusty Head
Rusty Head
Hatchets inflict Mangled.
Rose Root
Rose Root
Increases thrown Hatchet speed by 20%.
Flower Babushka
Flower Babushka
Decreases time required to wind up a Hatchet throw by 12%.
Deerskin Gloves
Deerskin Gloves
Decreases time required to reload Hatchets at a locker by 20%.
Wooden Fox
Wooden Fox
Grants Undetectable for 30 seconds after reloading.
Infantry Belt
Infantry Belt
Start with 2 extra Hatchets. Increases maximum carried Hatchet amount by 2.
Glowing Concoction
Glowing Concoction
Reveals the auras of Survivors hit by Hatchets for 5 seconds.
Begrimed Head
Begrimed Head
Hit target suffers from the Mangled and Hemorrhage status effects until fully healed.
Soldier's Puttee
Soldier's Puttee
The Huntress moves 4.6 m/s when she has no Hatchets.
Iridescent Head
Iridescent Head
Successful Hatchet hits immediately put healthy Survivors into the dying state. Sets maximum number of carried Hatchets to 1.