A skill taught by her mother and mastered in the wild. The Huntress can hurl Hatchets with deadly precision.
Start the trial with 5 Hatchets.
Charge throw for maximum throwing speed.
Refill Hatchets at Lockers.
Increases thrown hatchet speed by 10%.
Hitting a target increases the volume of their grunts of pain by 50% until healed.
Decreases Hatchet throw cooldown by 10%.
Hatchets inflict Blindness for 60 seconds.
Hatchets inflict Incapacitated for 10 seconds. Incapacitated prevents Survivors from healing, repairing, sabotaging, cleansing, blessing, mending, or using items.
Increases The Huntress' movement speed by 5% while aiming or throwing a Hatchet.
Decreases Hatchet throw cooldown by 20%.
Manna Grass Braid
Decreases time required to wind up a Hatchet throw by 8%.
Start with 1 extra Hatchet. Increases maximum carried Hatchet amount by 1.
Hatchets inflict Exhausted for 5 seconds.
Hatchets inflict Mangled.
Increases thrown Hatchet speed by 20%.
Decreases time required to wind up a Hatchet throw by 12%.
Decreases time required to reload Hatchets at a locker by 20%.
Grants Undetectable for 30 seconds after reloading.
Start with 2 extra Hatchets. Increases maximum carried Hatchet amount by 2.
Reveals the auras of Survivors hit by Hatchets for 5 seconds.
Hit target suffers from the Mangled and Hemorrhage status effects until fully healed.
The Huntress moves 4.6 m/s when she has no Hatchets.
Successful Hatchet hits immediately put healthy Survivors into the dying state. Sets maximum number of carried Hatchets to 1.