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The Nightmarebackground

The Nightmare

Lore

Even while he lived, Freddy Krueger was a creature of nightmare for those who truly knew him. Hiding behind a mask of warmth and friendliness, Freddy's actual temperament was known only to his victims. When those victims were finally heard, the parents of Springwood tracked Freddy down and took the law into their own hands. They thought fire had rid them of a monster that night, that their children were finally safe, but evil as strong as his has a way of surviving.

Years passed, the horror was buried, the victims mercifully forgot. Then, somehow, Freddy returned, and dreams became nightmares once again.

Freddy focused his anger on those he felt had wronged him, building up to his one true obsession: Nancy Holbrook. But he underestimated her strength and resourcefulness. Together with her friend, Quentin, she managed to weaken Freddy, mutilating him and leaving him for dead once more.

Death didn't want Freddy the first time he encountered it, why did they think it would take him now He emerged once more, consumed with vengeance. Then he turned his sights on the boy who had blocked his path to Nancy, his number one.

Freddy invaded Quentin's dreams, terrorizing him night after night, until his strength and defenses would be at their lowest. When the time was right, he forced the boy to return to the dark reflection of Badham Preschool. Here he would have his final revenge.

Freddy stalked the boy through the school's halls. He took his time, savoring every moment of the hunt. This was what he enjoyed the most: the smell of their sweat in the air, the ragged gasps of their terrified breath. They were his to play with.

There was the boy, at the end of a long corridor. Too tired and scared to run anymore? Resigned to his fate? Freddy closed in, arms wide, claws raking the wall. Their tips traced along a pipe, the metallic shrieking only adding to the boy's apprehension.

A shower of sparks rained on the ground, and into the liquid that covered the tiled floor. A blue flame blossomed and quickly engulfed the room.

The boy took flight as Freddy burst from the flames in a fury. Rooms and walls raced past in a blur until they were in Freddy's basement. There would be no escape from here.

Slowly Freddy closed in on the boy. His fear was so strong now that Freddy could almost taste it, but his eyes burned with a defiant hatred that was almost admirable.

Freddy drew back his claws.

Then Freddy felt another presence with him; something old, powerful and dark. A miasma enveloped him and the only sensation was a sound like wooden beams flexing and creaking in the distance. The echoing groan of metal crushed against metal. Something arcane and unknowable, half-way between language and pure terror.

There was a moment of falling and spinning, and then Freddy was back in the school. But not his school. It looked the same, but it felt different. His powers were tempered in some ways and focused in others. The boy had gone for now, but other prey walked the hallways. Some would be inconsequential; others would become his new favorites. All would fall before his claws.

Perks

Fire Up
Fire Up
The increased pressure of losing your prey fills you with anger and gives you unsuspected motivation.

Each time the Survivors complete repairs on a generator, Fire Up grows in power.

For each generator completed, gain a 3/3.5/4% stackable buff that grants a speed bonus to picking up, dropping, vaulting, damaging generators, and breaking pallets and breakable walls for the remainder of the trial.

Blood Warden
Blood Warden
As soon as an exit gate is opened, Blood Warden is activated. The auras of any Survivors located within Exit areas are revealed to you.

Once per match, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 30/40/60 seconds.

Remember Me
Remember Me
You become obsessed with one Survivor.

Each time your Obsession loses a health state, gain 1 token, up to 2/3/4. Each token increases the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 additional seconds.

The Obsession is not affected by Remember Me.

Power

Dream Demon
Dream Demon
Awake Survivors hear The Nightmare's Terror Radius and see him within 16 meters, intermittently see him from 16 to 32 meters, and cannot see him beyond that. The Nightmare passively puts Survivors to sleep and into the Dream World over a span of 60 seconds, and immediately puts them into the Dream World by hitting them with a basic attack.

In the Dream World, Survivors are afflicted with the Oblivious status effect and can be affected by Dream Snares. Survivors can wake up by failing Skill Checks, having an awake Survivor perform the Wake Up action, or using alarm clocks they find. Each successive Wake Up action takes twice as long. Alarm clocks provide Survivors with immunity to sleep for 30 seconds.

SPECIAL ABILITY: DREAM SNARE

Hold the Power button to place a Dream Snare. Survivors will be afflicted by the Hindered status effect during, and shortly after, touching a Dream Snare.

Some add-ons let Dream Pallets replace Dream Snares. Dream Pallets spawn at pallet locations in the Dream World. They are highlighted for The Nightmare and do not stun him.

DREAM TOKENS:

The Nightmare starts with 5 dream tokens to use for placing Dream Snares. When all tokens are spent, the oldest Dream Snare is destroyed as a new one is placed.

SPECIAL ABILITY: DREAM PROJECTION

Hold the Active Ability button to teleport to a generator in your view. For each Survivor in the Dream World, the cooldown is reduced by 15%.

Addons

Wool Shirt
Wool Shirt
While Survivors are in the Dream World:Increases healing or repair skill check penalties by 4%.
Sheep Block
Sheep Block
Triggering Dream Snares or Dream Pallets inflicts Blindness for 60 seconds.
Kid's Drawing
Kid's Drawing
Decreases the speed penalty inflicted by Dream Snares to 5%. Grants 200 bonus Devious Bloodpoints when a Survivor triggers a Dream Snare.
Garden Rake
Garden Rake
Replaces Dream Snares with Dream Pallets. Grants 7 Dream Tokens.
Prototype Claws
Prototype Claws
Replaces Dream Snares with Dream Pallets. Grants 7 Dream Tokens. Survivors who trigger a Dream Pallet have their auras revealed for 4 seconds.
Outdoor Rope
Outdoor Rope
While Survivors are in the Dream World:The sounds of their generator repairs can be heard from 8 meters further away.
Nancy's Sketch
Nancy's Sketch
Decreases Dream Projection cooldown by 2% for each Survivor in the Dream World.
Green Dress
Green Dress
While Survivors are in the Dream World:Increases healing and repair skill check penalties by 4%. Failing a healing or repair skill check reveals the Survivor's aura for 3 seconds.
Cat Block
Cat Block
Triggering Dream Snares or Dream Pallets inflicts Hemorrhage for 60 seconds.
Unicorn Block
Unicorn Block
Triggering Dream Snares or Dream Pallets inflicts Blindness for 90 seconds.
Paint Thinner
Paint Thinner
Replaces Dream Snares with Dream Pallets. Grants 7 Dream Tokens. Survivors who trigger a Dream Pallet have their auras revealed for 6 seconds.
Nancy's Masterpiece
Nancy's Masterpiece
Decreases Dream Projection cooldown by 3% for each Survivor in the Dream World.
Jump Rope
Jump Rope
Increases duration of Slice & Dice by 8%.
Blue Dress
Blue Dress
While Survivors are in the Dream World:Increases healing and repair skill check penalties by 4%. Failing a healing or repair skill check reveals the Survivor's aura for 4 seconds.
Pill Bottle
Pill Bottle
Survivors will see The Nightmare intermittently at a reduced distance of 12 meters to 24 meters. The Nightmare is invisible to Survivors beyond 24 meters. The Nightmare is invisible to awake Survivors while carrying a Survivor.
Swing Chains
Swing Chains
While Survivors are in the Dream World:The sounds of their footsteps are 50% louder.
Class Photo
Class Photo
Channeling Dream Projection can no longer be cancelled. All generators will spew blood while The Nightmare channels Dream Projection. The Nightmare's projection will not appear when using Dream Projection.
"Z" Block
"Z" Block
Triggering Dream Snares or Dream Pallets inflicts Hemorrhage for 90 seconds. An affected Survivor will leave blood trails even if healthy.
Red Paint Brush
Red Paint Brush
All Survivors start the trial in the Dream World. Failed Skill Checks do not wake up Survivors in the Dream World.
Black Box
Black Box
While Survivors are in the Dream World:Recently-opened exit gates are blocked for 15 seconds.